![]() |
|
Home | Keep up with the news | The Photo FX tour | Photo FX |
|
|
|
#1 |
|
Senior Member
|
Ok, so, as anyone who's played Max Payne (on computer) and wanted to cheat knows, you have to add " -developer" to the end of the run line, and use the code queue to enter cheats. Since all the code to run object interactions (ie enemies, boilers [hem hem] blowing up, etc.) is shown, you can just see a nice line of code you like, and apply it to your own purposes.
There are no preset infinite ammo cheats. So, with a little reading, you can figure out that the string player->c_setinfiniteammo ( weapon, true ); sets the ammo for a weapon to be infinite. I found this out when I entered GetAllWeapons (a preset macro), and saw that the baseball bat and lead pipe had that string after the string to generate the weapon. I haven't looked for any other cool strings to use to make stuff happen. /edit; ok, so, there is an infinite ammo cheat, but, it's annoying if you just want one weapon to be infinite. This thingy be Copyright © 2004 Me!!!
__________________
#!/usr/bin/env python import webbrowser webbrowser.open('http://www.captainkoala.com/') # general quackery with a point Last edited by CaptainKoala : 08-30-2004 at 07:00 AM. |
|
|
|
|
|
![]() |
| Thread Tools | Search this Thread |
| Display Modes | |
|
|